How to Build a Hangman Game with Ember Octane

Lisa Huang
15 min readApr 1, 2019

One of the most exciting news from EmberConf 🐹 this year is the announcement of Ember Octane preview!

If you’ve been reading Ember Times, the community newsletter for all things Ember , you may have read the 5-part series by Chris @pzuraq on the many new features in Octane. To quote Chris:

[Octane] is Ember’s first new edition, proposed in the Ember 2018 Roadmap, and represents a major shift in the mental model behind Ember.js and Ember applications. — Coming Soon in Ember Octane — Part 1: Native Classes

Following the announcement, you can now take Octane out for a test drive! You can find the roadmap RFC, new app quickstart, syntax conversion guide and more on the Octane Preview page 🎬.

Over the weekend, Mike North and I put 🐹 Ember Octane to the test. We pair programmed 👫and built a Hangman game together. I have to say, I was surprised at how easy it was to get started with Ember Octane and the new Angle Bracket component syntax. You can watch the Twitch stream video, note that we both use Visual Studio Code as our code editor, and were collaborating real-time with Code’s handy live share feature 💻:

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Lisa Huang

Product Lead at Planet | 2x Founder, dabbling in TypeScript | My @TEDx talk: bit.ly/LisaHuangTEDx